XR Developer & 3D Generalist

I build interactive worlds—XR research tools, game environments, and real-time art.

Infinite Dollhouses — coverview case study
XR dev @ RAD Lab
XR dev @ VESL Lab
3D artist @ VESL

resume & skills

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  • Unity
  • Unreal
  • Blender
  • USD
  • Photogrammetry
  • C#
  • Python

Browse by medium, tools, or application. I build real-time spaces that feel alive and useful— research tools, games, visualization. Click to jump into the archive with that filter set.

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Work-in-progress notes, shader experiments, and pipeline studies. It’s the in-between work that keeps pipelines clean and interactions feeling intentional.

2026-01-04

Four canonical Renaissance painting modes

Quick study notes on chiaroscuro, sfumato, cangiante, and unione. What each one does, why artists used it, and reference examples being collected.

Quick study notes on chiaroscuro, sfumato, cangiante, and unione. What each one does, why artists used it, and reference examples being collected.

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2026-01-01

Blender stylized water shader (tutorial-based)

Notes from building a stylized water material in Blender. This is the setup I used for quick look tests and easy shader tweaking.

Notes from building a stylized water material in Blender. This is the setup I used for quick look tests and easy shader tweaking.

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2025-12-30

Boba shop archviz blockout

Fast proxy blockout to lock composition early, then remodel clean architecture and replace proxies with custom assets.

Fast proxy blockout to lock composition early, then remodel clean architecture and replace proxies with custom assets.

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