About
I'm Uyen Dang, a real-time 3D artist. I build environments and simulations for XR, research labs, and digital twins, and take them from modeling and lighting through to working interactive builds.
Recent work includes water simulation for a coastal design study, photogrammetry-based digital twins, and USD/Omniverse workflows for robotics simulation, made with research labs at the University of Miami.
I care about clear pipelines, reliable builds, and thoughtful interaction, so collaborators can iterate fast and the people using the work can feel the craft.
Experience
- 3D ArtistVESL Lab, University of Miami
- XR DeveloperVESL Lab, University of Miami
- XR DeveloperRAD Lab, University of Miami
Tools
Blender · Maya · Substance 3D Painter · Unity · Unreal Engine · USD / Omniverse · Photogrammetry · C# · Python