About Me

I’m an XR developer and 3D generalist focused on real-time experiences—from research tools to games and visualization. I like building environments that feel alive and purposeful.

Recent work spans water simulation for coastal design studies, photogrammetry pipelines for digital twins, and USD/Omniverse workflows for robotics simulation.

I care about clear pipelines, reliable builds, and elegant interaction—so collaborators can iterate fast and users feel the craft.

resume & skills

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  • Unity
  • Unreal
  • Blender
  • USD
  • Photogrammetry
  • C#
  • Python