About Me
I’m an XR developer and 3D generalist focused on real-time experiences—from research tools to games and visualization. I like building environments that feel alive and purposeful.
Recent work spans water simulation for coastal design studies, photogrammetry pipelines for digital twins, and USD/Omniverse workflows for robotics simulation.
I care about clear pipelines, reliable builds, and elegant interaction—so collaborators can iterate fast and users feel the craft.
resume & skills
- Unity
- Unreal
- Blender
- USD
- Photogrammetry
- C#
- Python