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Uyen Dang

Journal

Work-in-progress notes, shader experiments, and pipeline studies.

Notes · 9

Four canonical Renaissance painting modes, cover image
Jan 4, 2026

Four canonical Renaissance painting modes

Quick study notes on chiaroscuro, sfumato, cangiante, and unione. What each one does, why artists used it, and collected reference examples.

Blender stylized water shader (tutorial-based), cover image
Jan 1, 2026

Blender stylized water shader (tutorial-based)

Notes from building a stylized water material in Blender. This is the setup I used for quick look tests and easy shader tweaking.

Boba shop archviz blockout, cover image
Dec 30, 2025

Boba shop archviz blockout

Fast proxy blockout to lock composition early, then remodel clean architecture and replace proxies with custom assets.

Blender watercolor shader (tutorial notes), cover image
Sep 2, 2025

Blender watercolor shader (tutorial notes)

Notes from following a watercolor shader tutorial: toon base to watercolor breakup to outlines (inverted hull plus grease pencil) to a quick compositor stack.

Stylized sunflower study (course study notes), cover image
Jul 3, 2025

Stylized sunflower study (course study notes)

A small stylized flower build in Blender, focused on clean shapes, readable materials, and a simple toon-style render. Built alongside a paid course, so these notes stay high level on purpose.

Deep-sea flashlight viewer (three.js), cover image
May 3, 2025

Deep-sea flashlight viewer (three.js)

Small web scene: roaming sea creatures in near-darkness, revealed only when the flashlight beam hits them.

Vegetation prototyping with PlantFactory, cover image
Mar 18, 2025

Vegetation prototyping with PlantFactory

Quick iteration on grass clumps by toggling components and tuning procedural parameters (age, wind, LOD) for faster scene blockouts.

Fluid simulation with Zibra AI, cover image
Nov 16, 2024

Fluid simulation with Zibra AI

Prototyped seawall interactions in Unity using Zibra Liquid. Kept tests in small, focused scene layers plus prefab variants to swap geometry, tune sims, and record results quickly.

Building digital twins with photogrammetry, cover image
Oct 8, 2024

Building digital twins with photogrammetry

Replaced tape-measure passes with photogrammetry. Phase 1 used Polycam for fast room scans. Phase 2 used dedicated capture with about 2 mm object-level accuracy. Scans stayed reference only. The RoboCanes lab was remodeled on top of them.